2016年12月1日 星期四

房子繞




using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

        Vector3[] T= new Vector3[4];
        // Use this for initialization
        void Start () {
                T[0]=new Vector3(4f,-6.161964e-17f,3f);
                T[1]=new Vector3(-4f,-6.161964e-17f,3f);
                T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
                T[3]=new Vector3(4f,-6.161964e-17f,-4f);
       
        }
        int aa=0;
       
        // Update is called once per frame
        void Update () {
                transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
                if (transform.position == T [aa])
                        aa = (aa + 1) % 4;
               
       

        }

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